Games

Iain Oliver, Alan Miller, and Colin Allison. Virtual Worlds, Real Traffic: Interaction and Adaptation, Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, Phoenix, AZ, USA, February 2010.
Sharad Agarwal and Jacob R. Lorch. Matchmaking for Online Games and Other Latency-Sensitive P2P Systems, In Proceedings of ACM SIGCOMM, Barcelona, Spain, August 2009.
J. Douceur, J. Lorch, F. Uyeda, and R. C. Wood. Enhancing Game-Server AI with Distributed Client Computation, In Proceedings of the ACM International Workshop on Network and OS Support for Digital Audio and Video (NOSSDAV), Urbana-Champaign, IL, USA, June 2007.
S. Rueda, P. Morillo, J. Orduna, J. Duato. On the Characterization of Peer-To-Peer Distributed Virtual Environments, In Proceedings of IEEE Virtual Reality, Charlotte, NC, USA, pp 107-114, March 2007.
Jean-Sebastien Boulanger, Jorg Kienzle, and Clark Verbrugge. Comparing Interest Management Algorithms for Massively Multiplayer Games, In Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games,Singapore, October 2006.
A. Chen and R.R. Muntz. Peer Clustering: A Hybrid Approach to Distributed Virtual Environments, In Proceedings of the 5th Workshop on Network and System Support for Games (NetGames), Singapore, October 2006.
Kuan-Ta Chen and Chin-Laung Lei. Network Game Design: Hints and Implications of Player Interaction, In Proceedings of ACM NetGames, Singapore, October 2006.
Davy De Winter, Pieter Simoens, Lien Deboosere, Filip De Turck, JorisMoreau, Bart Dhoedt, and Piet Demeester. A Hybrid Thin-client Protocol for Multimedia Streaming and Interactive Gaming Applications, In Proceedings of the 16th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Newport, Rhode Island, USA, May 2006.
Y. E. Liu, J. Wang, M. Kwok, J. Diamond, and M. Toulouse. Capability of IEEE 802.11g Networks in Supporting Multi-player Online Games, In Proceedings of the 2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME), Las Vegas, NV, USA, January 2006.